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Pressing Buttons

Deciphering the Myth and History of the 'Net

WHERE WIZARDS STAY UP LATE:
The Origins Of The Internet.

By Katie Hafner and Matthew Lyon.
Simon & Schuster. 304 pages. $24.00.

In all the dreck and dross of Internet books here is a brilliant gem. This remarkably well-written work ought, at least, to clear up some confusion about what the Internet is. The big barriers to understanding the Internet are its cloak of technical wizardry and an incredible amount of hype, pro and con, devoted to the subject. Hafner and Lyon's book is exceptionally good at explaining the technical aspects of the Internet and is a small step toward dispelling the hype. Even without the hype or the wizard's mumbo-jumbo, the Internet is magic, and seems more so the more one knows about it.

First we meet Bob Taylor, who works in an office in the Pentagon. In 1966 he has, in a room next to his office, three computer terminals. These are nothing like today's terminals, but are glorified typewriters and Teletype machines. Each terminal is connected to a different computer: two computers in California and one at MIT. Each terminal works in a different way, and the computers each require a different command to perform essentially the same task. Thus Hafner and Lyon set up the problem for which the Internet is the solution: how Bob can have only one terminal that will connect him to any of the three computers and will let him use standard commands that each computer can translate into its own dialect.


(pullquote)

it never was possible for a kid to crack codes on the Internet and launch a nuclear first strike


This history does not confine itself to the development of the technical solution to Bob's problem. Bob's office was in the Pentagon, but Bob, although extended the courtesies due a one-star general, was a civilian. He worked for the Advanced Research Projects Agency (ARPA), and the network he was concerned about creating was ARPAnet. It would be twenty years before ARPAnet, joined with many other, younger networks, became known as the Internet. To understand that the Internet never was part of the nation's nuclear defense (or retaliation) system, and that it never was possible for a kid to crack codes on the Internet and launch a nuclear first strike, we first have to learn a bit about ARPA.

The more-science panic that swept America after 1957, when the Soviets became the first country to launch a satellite, gave birth to ARPA. Although ARPA funded projects with immediate military applications, it had a free hand to engage in pure research, and in this regard we are unlikely to see anything like ARPA again. Perhaps ARPA owed its independence to being created during the administration of a military man who did not trust the military. (I wonder how many people who worry about the military-industrial complex, know that Eisenhower coined the term and was worried about it, too.) In many ways ARPA's survival was as great a political feat as the invention of computer networking was a technical one. Surely the military cast a covetous eye on the large budget of this mysterious agency set down in its midst, and the Republican National Committee did have a word with Ike about funding projects that employed so many people who lacked enthusiasm for the Republican ticket. But ARPA survived, and well enough that its ARPAnet contractor—BBN, whose previous claim to fame was the failed design of Lincoln Center—could send a man (Severo Ornstein) wearing a Resistance lapel button to brief the generals in the Pentagon in 1969.

The technical aspects of the Internet are easier to understand in this book than in most because developments are presented in their evolutionary order, one part built on another. Books that take the Internet as it appears to today's new user and attempt to explain it by parts, I'm afraid, will never be so clear. The analogies made for nontechnical readers are apt, if sometimes cutesy. Naturally the book is more fun for readers who have some experience and can cheer on a favorite aspect as it develops. A good example of this is the "Request For Comments" (RFC).


(pullquote)

The technical side of the story makes a clear case for pure research


Getting computers all to use the same internal language was impossible. Every interaction between computers had to be anticipated and given a common language in which to occur. That required standards. Setting those standards is what a Request For Comments, really little more than a memo, was all about. We are shown Steve Crocker issuing RFC 1, in every way as tentative and open to suggestion as the title "Request for Comments" suggests. This is more amusing if you know that RFCs today (numbering into four figures) are more like the law of the Medes and the Persians. Compliance is expected now, not comment.

The technical side of the story makes a clear case for pure research. Nothing could be more obvious than that these guys—and it was almost all guys in those days—had little idea what they were doing, why they were doing it, or what they would have when they were done. Linking the country's most powerful computers in the country's major universities seemed a good idea, yet no one had a clear picture of what the computers would do once they were hooked up. By the time seven or eight nodes were connected, linking places like Stanford, UCLA, and MIT, the use of the network was only 3 percent of capacity, and much of that was for testing the network, not doing anything useful with it. The solution was ahead of its problem.

Some uses of the Internet were anticipated, such as replacing Bob's three terminals with a single device. Other uses such as e-mail, now regarded as essential, were unanticipated and discovered accidentally. Those who are not familiar with computers will no doubt be surprised to discover that games played an important role in the development of the Internet, just as games continue to teach new users how to use both the Internet and the computers it connects. Today's wizards learned their trade by pressing buttons just to see what they did (and hardly anything could redress the badly imbalanced sex ratio of Internet users more than encouraging little girls to push buttons just to see what they do).

Wizards leaves off in 1989, about the time that Internet connections started to be available to the public. The World Wide Web—all of the Internet that some new users know—did not begin until 1990. The last chapter has not been written yet. In many ways, the Internet is still a solution looking for a problem—unless one is willing to believe that unsolicited commercial e-mail, which has become a plague within just the last year, is the Internet's best use. Neither has the last of the myths been debunked. In truth the Internet is neither an information superhighway nor a pedophile's lair, dripping with pornography—it still requires some skill to dredge up either useful information or dirty pictures. Perhaps useful information will get on-line in a way that ordinary people can find it easily, or perhaps the Internet will become like satellite TV—hundreds of channels carrying little of real value. Meanwhile, it is a magic place with wizards and, yes, some dragons, and most of all buttons to push just for the joy of finding out what they do.


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